extends AllyBaseUnit
class_name AllySoldier

func _ready():
	base_skills = ["base_attack"]
	unit_name = "Ally Soldier"
	max_hp = 1000
	hp = 1000
	base_attack = 20.0
	defense_value = 0.0
	speed = 100
	super()

func _text():
	print("animation play")
